Wednesday, August 16, 2017

Disney's Animal Kingdom to get an Indiana Jones land?


The big rumor this week is that Disney's Animal Kingdom will get an Indiana Jones land. Yes, i know, DAK is supposed to be an “Animal Kingdom” but it didn’t stopped Disney to build the Avatar land there so i suppose the question of meaning is probably not the most important thing. But there is more about this which could make sense in having an Indy land built there. According to Orlando Informer "All of DinoLand, USA will be remade into Indiana Jones Land with half of the attractions getting a theming overhaul and the other half being razed to the ground and replaced by brand-new experiences. Dinosaur, the area’s flagship ride, is expected to be re-skinned as Indiana Jones Adventure, the 1995 attraction from Disneyland – not at all surprising, given that Dinosaur has literally the same exact ride vehicle and track layout as its Californian predecessor. The Boneyard Fossil Fun Site is also currently expected to stay, albeit with the expected makeover into an archeology-themed dig site...
...that leaves the Chester & Hester’s Dino-Rama miniland on the chopping block; all the real estate that is currently eaten up by both TriceraTop Spin and Primeval Whirl, along with their attending midway games and gift shop could be home to one giant new E-ticket ride, although what, exactly, that could entail is anyone’s guess at this point in time.”

You can read the full Orlando Informer article HERE but it’s right that the Dinosaur ride has exactly the same track than Indiana Jones Adventure so, yes, they could re-use the ride with the IJA theming and save a lot of money indeed. Same for the Boneyard Fossil site. And DAK vegetation would fit perfectly with an Indy theming too. So, there is several points that could make this rumor right, and we have to wait to see if is or not. The full Orlando Informer article also says that Disney may envision to build a fully-immersive Indiana Jones themed resort experience just like they're planning with the Star Wars resort, which in my opinion could be a very good idea indeed.



And what about an Indiana Jones land too for Disneyland Paris, you ask? Well, the coming of Indiana Jones Adventure to DLP Adventureland  is rumored since 20 years, the blueprints are ready ( see above and below ) and the good news is that DLP Imagineers are still keeping available the land to build it when it would be decided to do it. When? Well, here is my opinion on all this. As we know a new Indy movie will get into production soon and is planned to be released on July 10, 2020. Obviously Harrison Ford will be quite old at that time and they plan to have a new actor playing Indy in the movie, and for the next films of the franchise ( btw, good luck to them to find one as good as Harrison Ford! ).



My guess is that Disney will wait to see the success of the movie - and the new actor - and then will give the green light for this DAK Indiana Jones land - if the rumor to build it at DAK is right, of course - and then eventually at DLP. Apparently it seems that we need to be patient so it may mean that all hope is not lost to have Indiana Jones Adventure coming someday at Disneyland Paris Adventureland!

Pictures: copyright Disney

Sunday, August 13, 2017

D&M Exclusive : Here is How Would Have Looked Like the Geyser Mountain Attraction That Never Was at Disneyland Paris Frontierland


You know the famous quote from Andy Warhol who, in the 70's, said that in the future everyone will have his 15 minutes of glory? Well, today, it's the day for Andreas Seltenheim who did for D&M something absolutely fantastic!

Early last week i've reposted the Geyser Mountain article that i've previously posted after Imagineer Pat Burke passed away and if you've not read it yet i strongly recommend to read it HERE as it includes the story line of this Geyser Mountain attraction that never was. The article included too Pat Burke sketches showing how Geyser Mountain would have looked like and Andreas had the genius idea to create in 3D with the Planet Coaster software the whole building. Even better, he did a video showing Geyser Mountain right in place where it should have been built at DLP Frontierland, near the geysers! As Planet Coaster don't include a functional elevator drop ride Andreas couldn't recreated the ride itself but only the exterior, and he did it with greatness, i'm sure that Pat Burke would have loved it.

I'm sure you're dying to see all this so here are the video and some pictures of Geyser Mountain perfectly recreated by Andreas whom we can't thank enough for the great job he did on this!



Now, let's have a look at the pictures of Andreas CGI creation, and to make sure that you see how Andreas work is close to Pat Burke original sketches, here are Pat drawings again.







Fantastic night shots of Geyser Mountain!


This last picture shows two cowboys in the "vehicle" room, that Andreas put to have people inside the room.

Now, let's hope that someone at DLP Imagineering will watch this video as may be it'll give them the idea to finally build Geyser Mountain at Frontierland!

Pictures and video: copyright Andreas Seltenheim

Tuesday, August 8, 2017

The Audio-Animatronic Magic of Garner Holt Productions


If you follow me of the D&M Facebook page you probably have seen the video of the amazing Abraham Lincoln Audio-Animatronic head which is the latest stunning achievement of Garner Holt Productions. Garner Holt himself tell you more about it in the Mice Age article HERE but the story of Garner Holt and his love for Audio-Animatronics started a long time ago and i suggest that we have a look at it thanks to a series of videos showing some of Garner Holt Productions Audio-Animatronics.

But first, a bit of history about Garner Holt, introduced by Imagineer Bob Gurr in this video released for  Garner Holt Lifetime Achievement THEA Award.




The next video will show you some of the large scale projects on which has worked Garner Holt Productions, and yes, the amazing dragon of Disneyland Fantasmic! - among others huge Audio-Animatronics for Disney shows - was done by Garner Holt Productions.




Let's go now back in time to have a look at previous Audio-Animatronics created by Garner Holt Productions. Among these, the incredible Unicyclist Animatronic. We know how what you're about to watch is already difficult for a human being for a question of balance, but achieving this with an Audio-Animatronic is simply stunning!




The next video will show you Garner Holt Productions TropiTronics Animatronic Parrots, which surely will remind you the famous ones in the Tiki Room.




Garner Holt Productions is also making Animatronics droids, and i wouldn't be surprised if they did some for WDI that we can see now in the Star Tours pre-show! As a matter of fact i think that this one IS in the pre-show.




The next short video will show you the realistic Mohegan Sun, an Animatronic wolf which would surely easily find its place in Frontierland!




Back to human Animatronics with the next video showing a one-of-a-kind animation and special effects introduction to the famous Howe Caverns in upstate New York. Featuring a detailed Victorian set, sophisticated animatronic Lester Hower, and numerous special effects surprises, the pre-tour show is a unique experience for the guests at Howe Caverns.



Another human Animatronic in the video below with the sophisticated Marlin Perkins Animatronic figure, holding in his arms an Animatronic monkey!




These were done some years ago and, since, Garner Holt Productions improved its Animatronic technique, up to this amazing Abraham Lincoln Audio-Animatronic head which has 40 points of movements, allowing never-seen-before incredibly expressive movements of Lincoln face.




Not too long ago, Walt Disney Imagineering decided that Garner Holt Productions would be the company which will create the Animatronics for Disney attractions and i think that after seeing these videos you now understand why! Great job, Garner!

Videos: copyright Garner Holt Productions

Monday, August 7, 2017

"Take a Chance", by Walt Disney



"Take a Chance", is a rare short text written by Walt Disney a long time ago. Don't miss to read it as it reveal not only that Walt was the genius that we all know but also that he knew what life is made of.

Sunday, August 6, 2017

Disney and more Tribute to WDI Imagineer Pat Burke : Geyser Mountain Project



Editor's note: We're January 1st, 2015 and i'm specially pleased to post this article today as not only it's a great one that i'm sure you will all enjoy, but it's also a way for Pat Burke, who passed away a few days before Christmas, to still be with us in this beginning of 2015. 


This third article in tribute to Imagineer Pat Burke is all about a project Pat worked on and which was dear to his heart: Geyser Mountain. Envisioned for both Disneyland Anaheim and Disneyland Paris the Geyser Mountain project became a legendary one that fans from both parks have often wished it would become real one day. 

But what exactly was Geyser Mountain supposed to be as an attraction? It was not easy to find the ride description until i finally found it in a 2003 Jim Hill "Why For?" article and i can't thank enough Jim to have kindly authorized me to post here his original text. For a better understanding i suggest that we start with it, after what Pat Burke will tell you his memories about his work on Geyser Mountain. Please note that Jim is describing here the Disneyland version of the ride, but it would have been almost the same for the DLP version, at least for the part about the ride itself :

Jim Hill : So, what exactly would this proposed new thrill ride for Frontierland have been like? Well, you know how Epcot's "Body Wars" is really just a variation on the "Star Tours" simulator attraction? Using the exact same technology to tell a somewhat different story? Well "Geyser Mountain" was supposed to have been done pretty much the same thing with "Tower of Terror"'s powered drop ride system. Only -- instead of sending Disneyland guests screaming down an elevator shaft -- GM would have its riders hurtling skyward. Supposedly powered by an unexpected geothermal eruption.

To explain: If "Geyser Mountain" had actually been built out back where Fantasyland and Frontierland meet, your adventure would have begun as you follow a trail out into a rough wilderness area that looked very much like a continuation of Big Thunder Mountain. So think lots more pine trees, scenic buttes as well as Bryce Canyon-like spires.

But bordering the queue of the attraction there would have been several steaming hot springs, many bubbling mud pots and some small sputtering geysers. So -- as you moved deeper into the woods -- you would have automatically thought: "Gee, there's a lot of geothermal activity back in this part of the wilderness. No wonder they call this area 'Geyser Mountain'."

Finally, you come to a clearing in the forest. There -- in front of you -- is a tumbledown cabin with a barn attached. And behind this ... the craggy peak of Geyser Mountain. Which would rumble ominously every now and then. And what's that you hear in the distance? Could that be ... people screaming?

Okay. Out in front of the cabin is a yard full of weird machinery. Which fills you in on a bit of the back story for this new Frontierland attraction. How the house that you're about to enter is the home of this eccentric inventor. The guy who actually built the amazing mining rig that was used to dig all those tunnels through Big Thunder Mountain (so the miners could go in and harvest all that gold).

Once you enter the inventor's house, you'll learn that -- prior to tunneling through the mountainside over at Big Thunder -- this guy tried out his new invention by digging dozens of test holes in the side of Geyser Mountain. And -- while he was testing his mining rig -- this guy discovered many strange and wondrous things under the ground.

To re-enforce this idea, the inventor's study would have been full of colorful crystals and enormous geodes that he'd recovered while tunneling under Geyser Mountain. There are also black and white photographs of some truly impressive stalagmite and stalactite formations that he must have encountered (and photographed) while exploring the underworld.

But the most intriguing (or should we say foreboding?) decoration in the inventor's study is a hand-drawn map of the interior of Geyser Mountain. Which is pinned up to one wall and clearly shows the networks of tunnels that crisscross through the mountainside. There -- at the very center of the map -- is a drawing and description of this extremely fierce, totally unpredictable but extremely powerful geyser that intermittently erupts from deep down inside the mountain.

Also on this hand-drawn map is a note that the inventor has written to himself, reminding him about a certain bridge that he'd installed at the very heart of Geyser Mountain. The note reads: "Reminder to self: Temporary bridge has been taking an awful pounding from geyser eruptions. Must remember to make repairs." The only problem is ... this note is dated back in the early 1920s.

Okay. Exiting the study, we now find ourselves in the barn. Where -- surprise, surprise -- Disney officials have recently found the amazing mining machine that our eccentric inventor used for digging all those tunnels over at Big Thunder Mountain. Now the Mouse invites us to climb on board this lethal looking machine (remember the rig that Gaeten Moliere drove around in while he was tunneling under the Earth in "Atlantis: The Lost Empire" ... well, this new Frontierland ride vehicle was supposed to look a lot like that) for a trip over, around and under Geyser Mountain.

So we do. And -- with a teeth rattling rumble -- we roar out of the barn for a trip that promises to replace BTMRR as the NEW "wildest ride in the wilderness."

Okay. So how many of you out there remember the Rainbow Caverns sequence in Frontierland's old "Mine Train through Nature's Wonderland" ride? Well, the initial portion of your trip through Geyser Mountain would have been a lot like that. Your vehicle rumbling through several very colorful sequences done with black light. Rolling by giant glowing crystals and fantastic underground waterfalls.

Above, a picture of the now extinct Disneyland Mine Train Through Nature's Wonderland Rainbow Cavern scene.

And -- as your ride vehicle moved further and further up the side of Geyser Mountain -- you would have encountered other little tributes to DL's "Mine Train to Nature's Wonderland" ride. Clever recreations and/or tributes to various vignettes from that late, great Frontierland attraction.

But as you reach the very top of the mountain and -- after admiring the view from up there -- begin to make your descent back to the inventor's cabin ... a recent landside has blocked our return route. The only way back down Geyser Mountain now is to go across that rickety old bridge. (Remember the one that we were shown back in the eccentric inventor's study? That one that was shown in that hand-drawn map that was pinned up on the wall? That extremely old, in-really-rough-shape bridge that was in need of repairs?)

So our mining machine slowly starts across the rickety old bridge. The ancient span of timbers creaks ominously as this heavy piece of equipment chugs across the darkened chasm. The only light in this entire area is the sunlight that's coming pouring in from above. (As further proof that this area is geologically unstable, the top of Geyser Mountain appears to have been blown off in some previous eruption. So think of this section of the ride as being set inside of the cone of some sort of dormant volcano)

As our vehicle reaches the center of the bridge, the span suddenly starts to sag in the middle. As the amazing mining machine tilts to one side, we all think we're all about to fall to our deaths. Once the bridge collapses, we'll be impaled on all those lethal looking stalagmites below. It all seems so hopeless. But then ...

What's that rumbling sound? Oh, no! This situation couldn't get worse. Or could it? Geyser Mountain is about to erupt!!

And -- with that -- seemingly heaved up off the collapsing bridge and into the air by the power of the geyser, our mining rig is thrown straight up into the sky. We literally seem to bounce up and down on top of this powerful stream of super-heated water. For just a moment, our vehicle pops out of the top of Geyser Mountain itself. We get a brief glimpse of the Rivers of America below us. The top of Splash Mountain off in the distance.

Luckily, the force of that geyser has heaved us out of the chasm, away from that collapsing bridge. We land safely on the rim of Geyser Mountain, then quickly rumble back down to the barn. We climb out of our ride vehicle and stumble into the nearby gift shop. Happy to have survived our recent brush with death. 

So, do you get the idea here? Where "Twilight Zone Tower of Terror" uses powerful elevator motors to send guests hurtling toward the ground at faster-than-gravity speeds, "Geyser Mountain" would have used this same technology to send you soaring into the sky. Supposedly bouncing in a super-heated stream of water that was being expelled by this massive geyser."

Thanks again to Jim Hill for this fantastic description of the ride. 

Editing: Although Jim is mostly right i just had more infos about the ride storyline and here it is: " It is correct that the attraction was to be based on the Tower of Terror ride system, but it was run in reverse…descending deep into the ground, then exploded upward, riding atop a powerful thermal geyser. 

After entering the mine building guests would queue through exhibits and displays that set up our elevator journey deep into the tunnels and caverns below. ( Such an elevator exists at Carlsbad Caverns in New Mexico ). The elevators would first descend into the mine tunnels where various mining operations would be observed as the elevator doors open onto different levels. Then the car descends deeper into the fabled "Rainbow Caverns" where the doors reveal a breathtaking sight. The elevator operator is then given "safety clearance" to continue down to the deepest caverns where "thermal activity" sometimes makes visits impossible…but today of course we are "lucky"…we get to go! 

As we descend, ominous rumblings increase and guests are able to briefly see the glowing heat-fed fissures before massive thermal eruptions force the cabin back upward and all the way to the top of the mine shaft tower. The elevator cab thrusts upward and slips back downward…the ever increasing thermal geyser belching out steam beneath the cab (like the 1959 version of Journey to the Center of the Earth). We break free of the earth and bob precariously at the top of the tower…steam escaping from all around below the cabin. Then like a cartoon…the geyser stops with the cab motionless for an instant. Then we fall back downward landing deep in the earth on a pillowy cushion of receding steam. The operator is able to regain control of the cab, and brings the elevator back up to the entry level on the side of the mountain."


So, why Geyser Mountain ended to never been built at Disneyland, you ask ? Well, Jim gives an explanation in his article, and according to what i've been told, Imagineer Bob Baranick was the one leading the project and Geyser Mountain was an attempt to make something decent out of the old Cascade Peak area which they were threatening to remove from Frontierland. In the end, the least amount possible was spent...not to save the mountain and falls, but to demolish it. Once that decision was made, there seemed to be little interest in Frontierland's expansion including Geyser Mountain and the attention shifted to the development of DCA where was built the Twilight Zone Tower of Terror. And, as Jim Hill had written in his 2003 post "...by doing that Disneyland officials pretty much snuffed out any chance of a version of "Geyser Mountain" will ever get built in Anaheim anytime soon. After all, you don't want to build too many attractions that use the very same technology too close together at the same time, otherwise, they undercut the effectiveness of one another." 

But there was another reason, more technical: much of the attraction was housed underground as it would be impossible to disguise a 13 story tower in the existing Disneyland Frontierland. Thus all the mine scenes and caverns were created in basement structure, leaving the ultimate height only about 70 feet ( 20 feet lower than Big Thunder ). The problem ended up being that of capacity. Tower of Terror has 4 to 6 elevator entries and it would have been very difficult to create a scene that looked believable and made room for all those mine elements.



Above, a view of Disneyland Paris Frontierland Geyser. According to Pat, Geyser Mountain would have been built behind.

And now here is Pat Burke who will tell you in his own words how Geyser Mountain would have been built as Pat was among the ones who worked with Bob Baranick on the Geyser Mountain project. 


Pat Burke : Just after finishing Disneyland's New Tomorrowland, I was asked in 1998 to do a quick study for Euro Disneyland by VP's Tom Morris and Tony Baxter placing the Geyser ride to the right of Phantom Manor and over the tracks beyond the tunnel and behind the Geyser area. I only had about one week to come up with the exterior architecture for the proposed new DLP Geyser attraction. I believe Show Producer Jeff Burke had worked on some concept work for the interior of the show. I had fun remembering all the themed mining buildings I had been through in my travels, and replicated them for this attraction that would have complemented Thunder Mesa. I based my design around the Tower of Terror's 1994 MGM Studios ride system but made it look much like the Eiffel Tower of the same 1889 vintage with a constructed and riveted steel frame as I had learned from my Grandfather who was a Notre Dame Graduate in Structural Engineering  and bridge builder for the railroads in Minnesota starting around 1918. 

Geyser Mountain is a term for the one designed for Disneyland by Tony and Bob Baranick around 1994, but i don't think that one used the Tower of Terror mechanism and was a wooden constructed head frame design much smaller in size. I also had fun designing a base camp of mining buildings that would cover the built up berm's ground level and below in the  load/unload area based on all the mining building I had seen and documented in my travels since age seven. Much like Big Thunder, all elements like wood and stone with steel would be employed. 




Above, one of Pat's favorite photos of the famous Wrigley Chewing Gum mansion on Catalina island in California that he wanted to design into the Geyser Mountains architecture. He loved the roof details.

The mine theming would also be more like the one at Big Thunder Mountain in Paris with extensive recreations of real equipment dealing with natural steam control and usage that tied into the geyser area. I even located while I had been doing Tokyo Disneyland's Big Thunder in 1985/87 a huge all steel Pelton wheel with metal spokes and bronze Pelton buckets. The wheel had been 1 of 2 that had been a part of The North Star Mine Powerhouse in Northern California. Built in 1885, it would run for thirty years and was the first water powered compressed air transmission of it's kind and supplied compressed air to the entire Great North Star mining operation. Using that wheel design in my storyline, it would now be run in this setting by steam pressure for some great kinetics like Swiss Family Robinson's Treehouse had with it's water wheel. I did use part of the design of this wheel for my smaller Pelton wheels we made for Tokyo and Paris Big Thunders. They were made of white oak and steel and built by our Mapo. 



Above, Pat's picture of the giant Pelton wheel, from 1895. It's a monument now and Pat had thought about using a similar one on DLP's Geyser Mountain.

I remember talks about vehicles that you would load on and possibly that could move around - maybe like TDL's Winnie the Pooh ride vehicles - and might take different paths or mine tunnels. I know the Geyser version I worked on had to have a deep water table as DLP has in order to have the vertical shaft, as the cages would stop at different stations as they do in Tower of Terror. In Tower of Terror it's floors, and in Geyser Mountain it would be levels, as in a mine. I envisioned a pre show much like Big Thunder, going into a series of themed buildings and seeing the mechanics that ran the tower elevators, and all the necessary equipment. A boiler room to capture the natural steam pressure from the earth below, that would be transferred to the various stations like steam powered winches and motors and pumps. Even steam powered motors driving the electrical generators to create the lighting as I did in DL's Indiana Jones Adventure attraction. Of course the lights would also fluctuate with sudden increases in natural pressure, which would cause pipes to seep steam, and the creaking groaning noises of hardware being stressed. Very Jules Verne!

Guests would be witness to many eerie and natural wonders of the caverns below. Another aspect of the "Geyser" attraction - much like the Eiffel Tower which the Ravenswoods may have visited - would have been the panoramic view as you are carried upward for that last vision of Thunder Mesa through the erupting Geyser field in the foreground. This would have been the Best view of Big Thunder Island also from the multiple cages facing it. Guests on the ground would witness the enormous steam eruption that would lift the massive 2 tons pressure check valve ball, releasing the steam from caverns below. The cages are only open from the front, blocking your view of backstage, but guests will be aware of the vibration from the steam traveling through the center heavy riveted twisted steel pipe at their side, right before and during the eruption of pressure. 




Above and below, the two Geyser Mountain front and side elevation drawings that Pat did in 1996, trying to put the Geyser ride around the Tower of Terror metal ride system. 



I never heard back about the meeting for the Geyser ride for DLP, but was told not to spend any more time on it. I did however on my own free lunch time and after work as you never know when it will pop up again for a new project like the first Big Thunder did. About that time in 1998, DCA was being designed and the Grizzly Rapids Team under Chris Runco, asked me for some suggestions of items that might be used on their project. I showed them some mining and logging equipment like a steam powered logging mule/winch that might be used and they eventually bought one.  As they needed 2 waterwheels, I introduced them to my North Star Powerhouse Pelton wheel and a blacksmith made all steel wheel like I have at Rose's Blacksmith in Thunder Mesa at DLP. DCA had a very thin budget and they decided they could only afford one of the two I came up with. They picked the 1885 Pelton wheel which was not for sale so they reproduced it for the Grizzly Rapid's and it is a prominent feature of the attraction now.   



Above, at DCA, the copy of the Pelton wheel which is used in the Grizzly River Run attraction. A great picture by Tours Departing Daily

In 2001 just months before 9/11, WDI was having a contest for new designs for the parks. I submitted my 1998 Geyser Mountain design to a WDI steering team of all the VP's with Marty Sklar and Don Goodman at the head. Tony Baxter was there and remembered the project from DLP. Again, I had a front and side elevation over laying the 1994 MGM Tower of Terror frame and ride system. Having done the American Waterfront and S.S. Columbia at TDS by then, I had gained a lot more knowledge on rivet and constructed steel as well as types of rivets and their use. The 700 foot long 1912 S.S. Columbia had over 2 million rivets in it. My Geyser Mountain building, composed of all constructed steel and rivets, was of the kind of head frames that existed in the richer mines as fires often erupted and would burn the wooden frames down. It was also cheaper maintenance than wood frames then and now for the park. I mentioned a theme like the 1889 Eiffel Tower steel riveted frame as I had done on the Gantry, also at American Waterfront at TDS.  It was of the same 1880's vintage. Tony Baxter mentioned," Yes, and you know how to do that very well ! "  I agreed.  



Above and below, three pictures of Tokyo Disney Seas Gantry for the shipping dock at American Waterfront. This is how Pat would have constructed the EDL Geyser Mountain Head frame out of steel with rivet connections. Pat drew up the design for those Gantry wheels and made an old style wood pattern. They were sand casted out of iron at Hiroshima's old foundry just like back in the 1870's. They weighed about 400 pounds each.





Don Goodman was the most excited about it and wanted to put it in WDW's Frontierland near Big Thunder. They had Tower of Terror by then in 1994, but he didn't thought it would matter as this was so different looking and separated. He said VP Eric Jacobson should see it and Don would get the money to build it within a month. I think that was August and I was so excited and told my manager Nancy Hickman. Tony and I felt DLP was really the perfect spot for it because of the deep water table there. Florida would have to build it up on a mountain to escape the water table issues they had. But there was a steel Railroad rotating bridge behind Big Thunder at WDW for the park train that would have tied into the Geyser attraction quite well.  

Several months passed and then 9/11 happened. I had not heard back from Don Goodman, and gave him a call to find out what was happening. He seemed to have turned 180 degrees and to my disappointment was no longer excited about the project. May be it was 9/11 that brought about his change and support, but I never heard. 

As for Disneyland, I remember having Disneyland Splash Mountain Show Designer John Stone placing Geyser Mountain on Tony Baxter's Disneyland Frontierland/Discovery Bay expansion model near Big Thunder where it could work if separated enough for a scale reason, maybe back in the woods area. I wonder if Tony will get his project built as it could be great for Disneyland's Frontierland and even better for his Disneyland Paris Thunder Mesa."


Because i didn't understood very well what would have been what on Pat two drawings i put numbers on them and asked him to give me further details for each of them. You have Pat answers between the two pictures. Note that his answers refer mainly to the numbers on the first picture below, except for No 11, on the second picture.





No.1  This is one of the largest pop up valves known that was used here to control the exhaust overflow from the underground steam pressure. When the pressure increased about every 15 minutes it would raise the large iron 500 pound ball inside the valve and the steam would blow out the side openings on the valve. Guests were protected by steel corregated roofing overhead at several levels.

No.2  This is the twisted, rolled and riveted iron pressure pipe that brought the excess steam up from the ground and mines below to the pop up valve above. A riveted all steel staircase wraps around the central pipe within the head frame below and is used for emergency evacuations to elevators on both sides from multi floor levels. Themed industrial metal handrails like I developed for the TDS S.S. 1912 Columbia are used here and on landings. This is more visable on front elevation.

No.3  Overhead ridge beam with pulley blocks on each end for bring up repair materials or used for repairing head frame below.

No.4  Side opening to allow guests in elevators to view out to Phantom Manor and other vistas. Other trusted walls on head frame are enclosed to protect guests and unwanted viewing.

No.5  Steel trusted frame with central pressure pipe.

No.6  Geyser Mountains main plant building of the air and water pumping station with  inside working pumps viewable by guests. The Giant moving Pelton wheels would be located inside here.

No.7  Upper water shoot trestle which dumps excess water from mine into lower shoot and trestle. This would be visable from Thunder Mesa guests and park steam train that could pause in front while also viewing geysers and bubbling mud pots on right side of train.

No.8  Lower water shoot trestle which dumps water from upper shoot down onto rock work below forming a creek down sloping mountain.

No.9  Support trestle for water chutes above. Tool cars and track for repairing built into structure.

No.10  Wood and steel banded water tank for storage of water to cool steam powered plant below.  Built into roofline design. Loved this detail.

No.11  Entrance to the Geyser Mountain main building.




One more thing: Please note that although Pat has said that Geyser Mountain DLP version would have been built near or behind Frontierland geysers, Jeff Burke, DLP Frontierland show-producer, think that it would rather have been placed in the back of Frontierland not too far from where the Chaparral Stage currently is. One thing is sure in both cases, guests would have had at the top of the ride a great view of Big Thunder Mountain and Rivers of the Far-West. 

Here is What Jeff had to say when i asked him, two years ago : "I completely defer to Pat's extensive and thorough description of the project, as initially requested by Tony Baxter and Tom Morris. My only encounter with such a proposed expansion, was during frequent discussions with Mickey Steinberg while focusing on the Geyser Plateau area in the early 90's. In addition to geysers and steam spouts, there was to have been a collection of bubbling mud pots and I had to keep reminding Steinberg, that we ( the Frontierland effects guys) needed extra money to make these mud pots happen for opening day. He always seemed to ignore my mud pot requests, but asked me if I had any further projects planned for the area west of the geysers. I told him, it was a great location for the right future attraction, but I was primarily focused on getting the rest of Frontierland ready for opening day. So, clearly there was already interest building toward developing some kind of attraction in the vicinity of the Geysers. I agree with Pat, that the area down toward the Frontierland Depot was never mentioned as a developmental space. Perhaps Entertainment Dept had always intended that some multi-purpose theater - like the Chaparral Stage - would be perfect there."



Above, a Yann Arthus Bertrand aerial picture of Big Thunder Mountain, the kind of view that DLP guests would have had from the top of Geyser Mountain if it would have been placed, according to Pat Burke, behind the geysers... and below another Yann Arthus Bertrand aerial shot showing Big Thunder Mountain, Thunder Mesa and Rivers of the far West, the kind of view that Geyser Mountain riders would have had, although from a lower altitude, if the ride would have been placed near Frontierland Depot.



And it's with this article that i end my tribute to Imagineer Pat Burke. As Imagineer Eddie Sotto said in a comment he left on my first tribute article : " Pat is a great example of a true Imagineer. His passion, talent, intelligence and good nature has made him someone we all owe a debt of thanks to. We enjoy so many things Pat has gone that "extra mile" to bring us. His intelligence and love for history makes us all that much richer and Disney, of course, benefits from this as we all do."

And as Pat Burke's great friend and Imagineer Jeff Burke said last week : " Though Pat Burke is sadly silenced now from sharing further wonderful stories with us, this talented yet humble story telling, show designing Imagineer has left a rich legacy of stories shining through the attractions to which he gave life. How much richer our lives are to have known him. "



All my deepest thanks to Pat Burke for his precious stories, drawings and pictures about Geyser Mountain, and to Jim Hill for Geyser Mountain description text.

Pictures: copyright pat Burke, Disney, TDR Fan, Tours Departing Daily

Saturday, August 5, 2017

Spiderman Homecoming and War for the Planet of the Apes Short Reviews



I watched the last days in theatre Spiderman Homecoming and War for the Planet of the Apes. The first one was an ordeal and the second one was extremely good, in my opinion. Let's start by Spiderman Homecoming: although Tom Holland, the new young actor playing Spidey is very good as well, as always, as Michael Keaton playing the Vulture, it's definitely a teenager movie - logical, the Spiderman character IS a teenager - and the film will be enjoyed by teens who are the main target. But i'll go as far as to say that anyone over, let's say to be large, 26, who liked Spiderman Homecoming should seriously think about growing-up. Because all the scenes between the action scenes are really conventionals, unoriginals to a point that it is either an embarrassment or, more simply, boring. Robert Downey Jr as Stark / Iron Man is playing it like he does in the others Iron Man / Avengers movies and give the feeling that he agreed to be back because of the amount on the check. He's okay, but nothing special here, from someone who can be such a good actor.

Let's move to War for the Planet of the Apes which was much much better but which may have less success than the Spiderman. I'm not gonna say how great the visual effects are because we all know that now they can do everything and recreating a herd of apes is certainly a lot of work for VFX wizards but nothing impossible. But War for the Planet of the Apes is really one of the most interesting blockbuster of the season and the reason why is because it's a movie which "knows to take its time without losing it" to quote what famous french director François Truffaut was saying about legendary western director John Ford, and the emotion is always right which is always amazing when we remember that the apes are CGI creatures, though "played" by great actors like Andy Serkis. It's been a long time since i watched a movie where you don't have the feeling that the film editor had the nose in a stack of coke, and War for the Planet of the Apes definitely don't try to go faster than it does - or than it should - by fear to bore the audience. That said, may be younger audiences will find that the movie don't go fast enough, that's the problem when you brainwash audiences with movies build like rollercoasters. If you want to ride a rollercoaster go to a theme park, not watch a movie. War for the Planet of the Apes could even have been perfect without the scene being an analogy to Abraham dying before seeing the promised land, as i found this scene really a bit too "easy". One last thing: strangely, the scene that you can see on the poster below don't exist in the film, which is no big problem indeed.


Pictures: copyright Marvel, 20th Century Fox

Thursday, August 3, 2017

Breaking : Star Wars: Secrets of the Empire Hyper-Reality Experience Coming This Holiday Season at Disneyland Resort Downtown Disney and WDW Disney Springs



A news release from Lucasfilm and The Void announced that Star Wars: Secrets of the Empire Hyper-Reality Experience is coming this Holiday season at Disneyland Resort Downtown Disney and WDW Disney Springs:

Soon, you’ll be able to literally step inside Star Wars as Lucasfilm, ILMxLAB, and THE VOID today announced a new hyper-reality experience called Star Wars: Secrets of the Empire, which promises to plunge fans into the Star Wars universe. Created by ILMxLAB, Lucasfilm’s immersive entertainment division, in collaboration with THE VOID, it will open to the public at two new VOID Experience Centers at Downtown Disney at Disneyland Resort and Disney Springs at Walt Disney World Resort beginning this holiday season. Star Wars: Secrets of the Empire will allow fans to move freely in an untethered, social, and multi-sensory experience, including interaction with friends, fans, and Star Wars characters.


 “At THE VOID, we combine the magic of illusions, advanced technology and virtual reality to create fully immersive social experiences that take guests to new worlds,” said Curtis Hickman, co-founder and chief creative officer at THE VOID. “A truly transformative experience is so much more than what you see with your eyes; it’s what you hear, feel, touch, and even smell. Through the power of THE VOID, guests who step into Star Wars: Secrets of the Empire won’t just see this world, they’ll know that they are part of this amazing story.”

 “At ILMxLAB, we want people to step inside the worlds of our stories,” explained Vicki Dobbs Beck, executive in charge of ILMxLAB. “Through our collaboration with THE VOID, we can make this happen as guests become active participants in an unfolding Star Wars adventure. By combining Lucasfilm’s storytelling expertise with cutting-edge imagery, and immersive sound from the team at Skywalker Sound, while invoking all the senses, we hope to truly transport all those who experience Star Wars: Secrets of the Empire to a galaxy far, far away.”

Pictures: copyright Lucasfilm, The Void

The Making of Shanghaî Disneyland Pirates of Caribbean : Battle for the Sunken Treasure



When Shanghaî Disneyland opened last year the Pirates of Caribbean : Battle for the Sunken Treasure attraction at Treasure Cove was praised by everyone, and for good reasons: this new version of Disney parks beloved ride was such a wonder of technology and staging that every Disney fan knew that it would get the next THEA Award, and it did.

Now, thanks to the Themed Entertainment Association and the presentation of WDI Imagineers Luc Mayrand and Nancy Seruto during a recent TEA Summit we can discover never seen before pictures of the whole creation process of this unbelievable attraction. Before watching the video of the full presentation i did for you screen captures of the most interesting shots and i suggest that we begin by the beginning, i.e the original renderings for SDL POTC, including early concepts for the ride. Make sure to click on each picture to see them in big size, and Luc Mayrand will give you more info on each of these pics in the video!






Then come pictures of the model, ride layouts, digital renderings and timing.


























As usual at WDI a computer generated Animatic was created to visualize the full ride before being built.














Luc Mayrand also shown during the TEA presentation some great construction shots!













The Davy Jones Audio-Animatronic is one of the most sophisticated ever created by WDI and the presentation also included some shots of it during its programming.






The wizards of ILM are the ones who created the fantastic underwater sequences like the one below that SDL POTC guests discover when their boat is supposed to go "under water".












There is a ritual when Imagineers build a new POTC attraction which is to pour some water coming from each other Pirates of Caribbean rides in the water of the new ride. And this is what the team of Imagineers of SDL POTC did before the attraction opening during a "water ceremony"!




Last but not least two pictures showing for the first Luc Mayrand, Nancy Seruto and others Imagineers in Pirates costume and the other show the full team who built SDL POTC!





Before watching the presentation video the best is probably to watch again - or to discover - the video of the full POTC ride, and here is an excellent one filmed in 4K by SoCal Attractions 360.




Time to watch the video of this TEA Summit in which there is much much more to discover! However, recently, TEA who uploaded on Youtube the video disabled the viewing on others sites, so jump to Youtube to watch it HERE, and don't miss it as it is rare to have such a great Imagineering insight in the making of an attraction!



Pictures: copyright Disney, TEA