Pirates of Caribbean reopened at Disneyland Anaheim with of course the changes in the auction scene, There's no longer the Davy Jones mist projection, and instead there is now a cool change from skeleton to pirate special effect with an Audio-Animatronic octopus below it. This is really a cool visual effect because you can't see the trick at first sight. You think of course about the use of a mirror, and it's probably the case but it's very well done.
The auction scene in Pirates the ride has also been updated as well with the red head being now a pirate.
Watch Imagineer Kim Irvine telling you more about this new DLP POTC update.
And now, enjoy the full ride and discover the new scenes with this SoCal Attractions 360 Full HD Video!
Disneyland guests can also find now at New Orleans Square a new character from the ride, as Redd Pirate - the former "red head" - appeared three days ago around New Orleans Square and is already very popular. Here is a video of her interacting with guests, posted by Inside the Magic.
Video: copyright SoCal Attractions 360, Disney, Inside the Magic
Francis Xavier ‘X’ Atencio Legendary Disney Animator and Imagineer, Co-Author of "Yo Ho, a Pirate's life for me" and "Grim Grinning Ghosts" Passes Away at Age 98. Here is D&M tribute to this great Animator and Imagineer, starting by the official release from Disney.
Disney Legend Xavier “X” Atencio, a former Imagineer and Disney animator, passed away on September 10 at the age of 98. X was responsible for helping bring to life a number of beloved Disney Parks attractions including Pirates of the Caribbean and Haunted Mansion, as well as such animated classics as Pinocchio and Fantasia.
Born on September 4, 1919, in Walsenburg, Colorado, X—whose friends shortened his name from Francis Xavier to simply “X”—moved to Los Angeles in 1937 to attend the Chouinard Art Institute. X thought a job at Disney was out of his reach, but the then-18-year-old artist’s instructors prodded him to submit his portfolio. In 1938, when he got the good news from Disney, X ran from the original Hyperion Avenue studio to his aunt’s house shouting, “I got a job at Disney! I got a job at Disney!”
X first saw his work on screen at the 1940 premiere of Pinocchio, and as he watched, he was incredibly moved by seeing the audience’s reaction. That year, he was promoted to assistant animator for Fantasia but left temporarily to join the Army Air Corps in the war effort, where he earned the rank of Major.
Upon his return in 1945, he picked up where he left off, returning to the studio and working for the next eight years on animated short subjects. His first on-screen credit was for Toot, Whistle, Plunk and Boom in 1953, an Oscar®-winning film that took audiences through the history of music. Other films X contributed to during this time included Noah’s Ark (1959) and A Symposium on Popular Songs (1962), both Academy Award® nominees, as well as Jack and Old Mac (1956). He worked on the “I’m No Fool” series for the original Mickey Mouse Club, and in the 1960s, X provided memorable stop-motion sequences for Disney feature films The Parent Trap (1961), Babes in Toyland (1961), and Mary Poppins (1964).
At the request of Walt Disney, X transferred to WED Enterprises (later Walt Disney Imagineering) in 1965 to work on the Primeval World diorama for Disneyland. At first, X was unsure of the move to WED: “I went over there reluctantly because I didn’t know what I was getting into, and nobody there knew what I was supposed to do either,” he recalled. “About a month later I got a phone call from Walt. He told me ‘I want you to do the script for the Pirates of the Caribbean.’” From that point on, X cemented his legacy at WED, playing a key role in the development of music and dialogue for the attraction, including co-writing the iconic song, “Yo Ho (A Pirate’s Life for Me).” For the Haunted Mansion, he wrote the attraction’s dialogue and co-wrote the song “Grim Grinning Ghosts.” For Walt Disney World, he contributed to If You Had Wings and Space Mountain at the Magic Kingdom, as well as Spaceship Earth, World of Motion, and the Mexico pavilion at Epcot. Throughout his career, X always said that his reward, as it was in the days of Pinocchio, “is still the audience’s reactions.”
“X was an enormous talent who helped define so many of our best experiences around the world,” said Bob Weis, president of Walt Disney Imagineering. “Some may not know that when he wrote the lyrics for ‘Yo Ho’ he had never actually written a song before. He simply proposed the idea of a tune for Pirates of the Caribbean, and Walt told him to go and do it. That was how X worked—with an enthusiastic, collaborative attitude, along with a great sense of humor. His brilliant work continues to inspire Imagineers and bring joy to millions of guests every year.”
X retired from Disney in 1984, but continued working as a consultant to Walt Disney Imagineering for many years, and was inducted as a Disney Legend in1996. He is survived by his wife, Maureen; his children Tori McCullough, Judianne, and Joe; his stepchildren Brian Sheedy, Kevin Sheedy, and Eileen Haubeil; sons-in-law Mike McCullough and Chris Haubeil; daughters-in-law Kathy Atencio, Trish Sheedy, and Beth Sheedy.
He also leaves behind eight grandchildren, Kelsey McCullough, Audrey Atencio, August Atencio, Kate Sheedy, Julia Sheedy, Samantha Haubeil, Blake Haubeil, Connor Sheedy, Sarah Sheedy and longtime aide Gio Landicho. He was predeceased by his wife Mary and his son Jerry.
Tori McCullough is X Atencio's daughter - as well as a former Imagineer Interior Design Director - and she posted this beautiful remembrance in memory of her father:
Now, D3 asked sometime ago to X Atencio 23 questions about his life and career at Disney, i post them below, you can read the original D23 article HERE:
D23: How does a kid from Colorado join the Studio at age 18?
“X” Atencio: After I graduated high school in Colorado, I came out to California to go to school at the Chouinard Art Institute. At the end of a semester, a couple instructors told some of us to get our portfolios together and they would take them to the Studios to get critiques on our work. I had developed a character, Poncho, a Colorado Cowboy, and I had done a storyboard, but that was about it. And I thought, “I’ll never get a job over there.” So I went to Disney to see if I could get a summer job to make some money to go back to Art School. When I got there, George Drake, the fellow who recruited all us people, said, “Sit down here for a minute, I’ll be right with you.” And with that, three other guys from my classes came in and I thought, “There goes my job. I’ll never get a job now.” And George says, “We went through your portfolios and we like what you’ve done.” Would you be interested in coming to work for us?”
Quite a pinch-me moment?
Well I was living in Hollywood at the time, and from Hyperion to Western Avenue in Hollywood, if you happen to know the area, is a pretty good jaunt. And I ran all the way home. “I got a job at Disney!” I was so excited that I was going to work for Mickey Mouse.
Pinocchio was your first film for Disney. What was the very first character you worked on?
I went into production out of the Training Center with Woolie Reitherman. Bill Justice was his first assistant. I was his second assistant, an in-betweener, really. The first thing we were working on was Monstro the Whale. Then Jiminy Cricket, but mostly it was Monstro.
What do you remember about working at the Hyperion Studio?
At that point in my career, I was just an in-betweener. The Animation Department wasn’t privy to all the wonderful things that were going on in the studio. It wasn’t until you moved up to an animator that you were in meetings with Walt. But they kept us little in-betweeners off in the corner there to do our pick-and-shovel stuff. Almost as bad as the Ink & Paint Department!
Do you remember the first time you met Walt?
No, but I remember the first time Walt met me! I was waiting in the hall for the elevator, and Walt came by and waited for the elevator, too. So I said, “Hi Walt,” and he said, “Hi X, how are you doing?” I thought, “He knows me, he knows who I am!” I almost fell on the floor to kiss his boots. That was a wonderful feeling that this great man actually knew who I was.
What was it like to leave the Studio and head off to World War II?
When the [Animators’] strike came in 1941, I went out on strike. I didn’t know what I was out there for. But all my buddies were out there. When the strike was over [five weeks later], they called me and asked me to come back to work on Monday. I think they realized that I wasn’t a rabble-rouser. I said I’d love to but I just got a greeting from Uncle Sam, so I went right off to war. I was in England for two years, in Greenland for a year. Everywhere I went they knew I was a Disney cartoonist, I was like a real celebrity! Toot, Whistle, Plunk and Boom (1953), the first animated cartoon to appear in widescreen CinemaScope, won an Academy Award® for Best Short Subject (Cartoons). What do you recall about the making of that film?
That was my first screen credit. Ward Kimball recruited me to do that picture. He said, “You might want to work on our picture, we got one called Toot, Whistle, Plunk and Boom, and it’s your style of animation and design.” We used to call them pointy nose characters as opposed to the little fat bunnies. Ward knew that I had a talent for this type of animation and design. I once asked Walt, “Why don’t we do something like UPA [United Productions of America] has been doing? I like those stylized characters.” He said, “They’re making pictures for the intellect, we’re making pictures for the heart. And there’s a hell of a lot more heart than there are intellects.”
What was the biggest compliment you ever received from Walt?
One time we were in Detroit at Ford making a presentation for Epcot. I made my presentation, and after that, we all got back on the plane and went on to New York to see the World’s Fair. And Walt came to the back part of the plane—this was the Gulfstream we used to fly in those days—and he went to the back of the cabin and took a little nap. And a bit later, he came out and drew the curtains open and said to [then vice president of advertising and sales] Card Walker: “Open up the bar.” So we all went up to the bar and Walt stood behind me and put his hand on my shoulder, and said, “You know, you did a good job, X. But don’t let it go to your head!” That was the way Walt was. He would compliment you with one hand and with the other hand he’d challenge you to keep it to yourself. I always remember that little scene of Walt being so personal with me.
What do you remember about your stop-motion days?
In the 50s, Bill [Justice] and I were working on short things like Jack and Old Mac [1956] and things like that, which were based on Walt’s doodles. Walt was a great doodler. At all the meetings I remember the secretary would pick them up and save them. So Walt suggested we do a film on doodles. It was crude and very short, but it was well received. And then we moved on to the stop-motion Symposium on Popular Songs, which has much more detail. Bill was really good at animating these things, he had a lot of patience. I had none. I was more at the design end, designing the characters [rather] than the actual animation of the rags and bones and pieces of junk.
What do you remember about Babes in Toyland (1961)?
Well, if you’re watching, “my” soldiers were the ones with the straps on the back in the form of an X!
The stop-motion opening title sequence for The Parent Trap (1961) is the stuff of legend. What do you remember when you see that sequence today?
How much fun it was. I remember working on it with Bill [Justice] and T. (Thornton) Hee. T. was more of a designer and animator, more like I was. We were more alike. T. was an ego. That’s why didn’t stay at the studio for 900 years like I did. These guys kind of felt like they were as talented as Walt was. And they were, maybe, just in a different way. T. was a great talent, but he wasn’t a Walt Disney.
Your career can be divided into three parts: First you were an animator, then a designer/stop motion animator, then you have this fantastic career at WED [Walter Elias Disney Enterprises, now Walt Disney Imagineering]. Looking back, which role did you most enjoy?
People often ask me which phase I enjoyed the most, and I’d have to say it was my time at WED. Primarily because that was an assignment I received directly from Walt. I remember when he called me up to his office and he said, “Well, X, I’ve been wanting to get you to WED for some time, and now is a good time to go.” I said, “Okay, boss, whatever you say.”
What were your early days at WED like?
Nobody knew what I was supposed to be doing. I just kind of flubbed around and then latched on to [Disney Legend] Claude Coats, who was one of my favorite guys, and helped him do the design for Primeval World. I worked with Claude for about a month or six weeks, then Walt called me and said he wanted me to make the script for Pirates of the Caribbean. I had done storyboards before, but never a script. So I put on my pirate hat and dug out any information I could find out about pirates. The first thing I worked on was the Auctioneer scene, and I sent it over to Walt and he said, “Fine, keep going.” What was it like at WED and you heard Walt was coming over? Were you nervous?
You would be. First, you’d hear that chronic cough. “Here he comes,” we’d think. He never came with an entourage. He wanted to be alone to think with us. I remember you’d be at the storyboard, and you’d have your back to him. And he’d be in his wooden chair. And then you’d hear him tapping his fingers on the arm of the chair, and he was suddenly way ahead of you. And he’d talk about a board further down in the sequence than where you were, and he’d say, “Why don’t we take that sequence down there and move it up here? We should have thought of that.” If he were with you, boy, he’d be standing up there dancing, doing the whole thing. If he wasn’t, he’d be coughing with disappointment.
What did Walt say when you first showed him Pirates in mock-up?
We mocked it up on a soundstage in full size and we pushed Walt through it, we rigged up a cart that moved about the same pace the boat would and we moved him through and we had the Auctioneer up here and he said, “What do ye offer this buxom wench?” and on the other side a pirate yells, “Six bottles of rum, etcetera, etcetera.” But it was hard to hear, and I said, “I’m sorry Walt you can’t hear stuff too clearly.” And he said, “If you go to a cocktail party you tune in on one conversation, and then you tune in on that one. Every time they come through they’ll see something new.” And I thought, “Why the heck didn’t I think of that?”
Was Walt concerned at all about whether or not Pirates was appropriate for a Disney audience?
Yes there was some talk about it. They put up a sign hanging there behind the Auctioneer that said, “Take a Wife.” They were not just doing hanky-panky, they were shopping for a wife or a mate. That took the onus off it being too vulgar.
You wrote “Yo Ho (A Pirate’s Life for Me). Where did that come from?
The last meeting we had, I suggested to Walt maybe we should have a song in this one. I had a lyric in mind and kind of a melody so I half sang it and half recited it. He liked it, he said, “It’s good. Get George [Bruns] to do the music for it.” So George and I worked on the music. Later I did the Haunted Mansion “Grim Grinning Ghosts (The Screaming Song)” and suddenly I became a songwriter.
There’s a school of thought about Haunted Mansion, that [artist and Disney Legend] Ken Anderson came up with the scary side and [animator/designer and Disney Legend] Marc Davis the humorous. Is that true?
I don’t think so. Walt implanted this in Marc’s mind. This was basically Walt’s idea. We researched Japanese spooky stuff, and Walt didn’t want any blood and guts. In the song “Grim Grinning Ghosts,” I say, “Come out to socialize.” That was the key to it. They terrorize but their main point was to socialize. Walt bought that idea. That was the hook, the Disney angle. “Socialize” is the key word. What was the biggest challenge facing the team creating Haunted Mansion?
[Imagineer and Disney Legend] Yale Gracey worked on it and came up with some great illusions, and we ran into the problem of how were we going to move people through [efficiently]. And Dick Nunis kept saying we had to get capacity. Hopalong Capacity we used to call him [Nunis].
What was it like working with Paul Frees, the voice of Haunted Mansion’s Ghost Host?
Paul Frees would come in on a call and spend the first half hour telling you how great he was. And you would say, “Okay, Paul, can we get to work now?” And he’d take a script and just run with it. Man, he was a genius. One take! Other people would try doing it all sorts of ways. Not Paul. He just ran with it and he’d put things in it and ad-lib it at exactly the right place. I couldn’t think of it, but it was always a great addition. Which do you like more, Pirates of the Caribbean or Haunted Mansion?
Oh, the pirates. But I love the ghosts, too.
In 1997, the Auctioneer sequence in the Pirates attraction was changed so that the pirates pursued women holding pies. Later they also added Jack Sparrow. Do you like the changes?
I liked adding Jack. The pirates chasing the gals… nobody asked me but my reaction was this is Pirates of the Caribbean not Boy Scouts of the Caribbean!
Do you ever wish you were working now with all the new technology?
Yes and no. I enjoy my retirement. I paid my dues. I remember when I retired, John Hench told me, “You’re going to get tired of playing golf. Then what are you going to do?” And I said, “I’m going to clean out the garage for one thing.” I still haven’t cleared out the garage!
When Shanghaî Disneyland opened last year the Pirates of Caribbean : Battle for the Sunken Treasure attraction at Treasure Cove was praised by everyone, and for good reasons: this new version of Disney parks beloved ride was such a wonder of technology and staging that every Disney fan knew that it would get the next THEA Award, and it did.
Now, thanks to the Themed Entertainment Association and the presentation of WDI Imagineers Luc Mayrand and Nancy Seruto during a recent TEA Summit we can discover never seen before pictures of the whole creation process of this unbelievable attraction. Before watching the video of the full presentation i did for you screen captures of the most interesting shots and i suggest that we begin by the beginning, i.e the original renderings for SDL POTC, including early concepts for the ride. Make sure to click on each picture to see them in big size, and Luc Mayrand will give you more info on each of these pics in the video!
Then come pictures of the model, ride layouts, digital renderings and timing.
As usual at WDI a computer generated Animatic was created to visualize the full ride before being built.
Luc Mayrand also shown during the TEA presentation some great construction shots!
The Davy Jones Audio-Animatronic is one of the most sophisticated ever created by WDI and the presentation also included some shots of it during its programming.
The wizards of ILM are the ones who created the fantastic underwater sequences like the one below that SDL POTC guests discover when their boat is supposed to go "under water".
There is a ritual when Imagineers build a new POTC attraction which is to pour some water coming from each other Pirates of Caribbean rides in the water of the new ride. And this is what the team of Imagineers of SDL POTC did before the attraction opening during a "water ceremony"!
Last but not least two pictures showing for the first Luc Mayrand, Nancy Seruto and others Imagineers in Pirates costume and the other show the full team who built SDL POTC!
Before watching the presentation video the best is probably to watch again - or to discover - the video of the full POTC ride, and here is an excellent one filmed in 4K by SoCal Attractions 360.
Time to watch the video of this TEA Summit in which there is much much more to discover! However, recently, TEA who uploaded on Youtube the video disabled the viewing on others sites, so jump to Youtube to watch it HERE, and don't miss it as it is rare to have such a great Imagineering insight in the making of an attraction!
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