Tuesday, March 18, 2008

Toy Story Mania : the official attraction website !



The Toy Story Mania attraction have now its own web site, and the design of it is pretty cool. After you've typed toystorymania.com, you will arrive on this page below where all you have to do is to click to enter...



...To arrive to the home page. There, Woody welcome you, and all around targets are moving, a toy rocket is flying, and a cloud and a duck move across the screen, all this with the "you've got a friend in me" music theme.



From that point, you have the choice to click in different area. If you click on the books, you'll be able to order a Disney vacation planning dvd, but if you click on the viewmaster - which move like a real one! - you will have access to some pictures whether it is the attraction posters...



Or some of the WDI early concept-art for the midway games...




Or pictures of imagineers at work.



But if, on the home page, you choose to click on the handycam, a new page appear with a short movie starring imagineer Tom Fitzgerald talking about the attraction.



To be honest, most of the documents you will see on this TSM web site are already known, but no doubt they will add new photos and videos pretty soon as the soft-opening is schedule for mid-april. So, have a look at this Toy Story Mania web site, at least its design worth the look.

All pictures: copyright Disney

Monday, March 17, 2008

More about Toy Story Mania with Imagineer Tom Fitzgerald



The awaited Toy Story Mania attraction will have its first soft-opening mid-april, but MSNBC released a video with imagineer Tom Fitzgerald that show you a bit more about it, and here it is below!







Photo and video: copyright Disney

Disney Hollywood Studios "Block Party Bash" Pixar parade



Everybody is talking about the new DCA Pixar play parade - and for good reasons - but there is also another Pixar parade at the Disney's Hollywood Studios!

Performers dance and sing for Disney's Hollywood Studios guests during "Block Party Bash" the theme park's new spectacle appearing daily and filling the theme park's Hollywood Boulevard. The interactive funfest features characters from Disney-Pixar films like "Toy Story," "Monsters, Inc." and "A Bug's Life," along with high-energy dancers, acrobats and colorful floats.




All photos: copyright Disney

Saturday, March 15, 2008

The WestCOT project - Artwork and a special presentation by Tony Baxter



Today, we will have a look at one of WDI most ambitious - and unfortunately not realised - project: WestCOT, planned to be Disneyland Anaheim second park. The plans of WestCOT were officially unveiled in May 1991, and in 1994 - before the project was cancelled - Tony Baxter did a description of the project at a NFFC convention and here are some excerpts. Please note that Tony did his presentation using some slides to show the project to the audience. I didn't have the slides for this article, but only the artwork below, which, i hope will illustrate Tony's description:

"When we started WesCOT we said to ourselves "Could we find a way where [guests] are not just looking at he France Pavilion or the Japanese Pavilion but actually saying "That's where I want to stay" and having that be your headquarters for your whole visit to Disneyland. That's half of WesCOT. The other half is the Future World pavilions, where we're actually creating a role where the guests will be able to step on stage into a role in tomorrow and it's going to be a lot more participatory, a lot more theatrical. So you won't have those big pavilions that we have in Florida but once you step inside our theater and walk from the audience side onto the stages of Land, Living and Science, we'll ask a little bit more of you. It's sort of like what we did in Toon Town with fun but in WestCOT we're going to do it with some powerful thinking."



"Across from the lake is Future World and like I mentioned it's like going on stage. We only have one icon so instead of all the different pavillions competing architecturaly, we only have one space. You'll walk under the cascading waterfall into the lobby and there'll be gangways leading to the stages. Inside those stages we have 3 wonder areas, in combination with the Four Wonders of the World, will give us The Seven Wonders of WestCOT. That will be a catch phrase at WestCOT.
Nature is quite large because it not only contains some new things that we don't have in Florida but it has the growing areas as you have seen them in Walt Disney World and the Seas Pavilion as part of Nature. This building alone will is the same size as Walt Disney World's Seas Pavilion. I used to say to everyone: "Think of a Price Club and taking out all of the stuff and making it about 20' higher than that." (laughter) It's on 2 levels. . . . The [Nature] area will have everything from a fozen environment, which will actually be cold and refrigerated so you can actually play with the ice and snow to an arrid desert and a humid jungle area. This is all new. This is going to be an area that you can actually go into as well as going the under the water in the Seas pavilion, pretty much as you know it at EPCOT. . . .The growing areas in the Seas and the Land will be open as a more major attraction. In Florida you have to reserve a trip to go through there and here we'll make it more of a standard event.
Living combines Wonders of Living from EPCOT [Cranium Comand, The Making of Me] and Journey into Imagination, also from Walt Disney World [which will feature unused concepts from the Figment/Dreamfinder ride differentiate it from EPCOT] . Science is a whole new area. We've got a big show called Cosmic Journeys [a combination of film, simulation and 3-D similar in theme to Adventures Thru Inner Space and the reverse: a powers of 10 view of the universe] and a tremendous amount of interactive things that involve kids and learning about future roles they might have in the world we live in. One of the things we tried to analyze is what is it that turns kids off and causes them riot today as opposed to being excited about getting a job. One of the things we realized is that people today are doing jobs that many people don't understand. If you are living in L.A. looking at people coming into those glass towers and sitting in front of computers all day, it doesn't makes the sense of hundred years ago when people watched their family plant food in a garden or making furniture and all these trades that made growing up not such a mystery. So one of the real key thing that we want to do in here is create hands-on activities where kids would understand everything from something that would be fun to do like animation to something that would be technically boggling like designing computer parts for automobiles. We hope that when you come away from those experiences you will have less fear and apprehension about becoming a part of that world."



"We put America here at the beginning of the experience because it's linked to Disneyland with the train station and Main Street being Walt's symbolic gesture to the heart of America. The entrance to America would be similar to the Centenniel Fair in Philadelphia a hundred and so years ago. The grand promenade and interior space woud be the gateway to the Americas with South America and Mexico on this side and Canada over to the left and America itself with the American Adventure show in the middle."

"...We wanted to symbolize this melting pot area; our country is made up of all the differences and diversities of all the other cultures around the world. On one side is Canada. We're going to have a Native American show that will probably be done similar to the Spirit Lodge that was done up in Vancouver ( Note: the show is now relocated at Knott's Berry Farm ). It was done by Bob Rogers Productions, which has worked very closely with Disney on a lot of projects. On the other side is Mexico and South America. We're going to do an indoor Blue Bayou-like space where there will be a feista going on all the time. There will be several rides for children, a dark ride and what would normally be outdoor thrill rides but they'll be indoors to keep this feeling of a night time fiesta going on day in and day out. There will be restaurant facilities in there too and then at night we'll be doing a fiesta in this area...
In Florida it's just a restaurant with a placid lake so we're going to dramatically bring that to life. In the other area is the Aztec and Incan cultures in South America and Mexico and we'll have a very mystic show about the spirits and legends of South America and Mexico. There will also be native dancing on the outside in front of that space."



Tony then talked about the "World Cruise" boat ride: "The promo film for WestCOT talked about World Cruise. It's the longest ride we've ever done: it's 45 minutes long, it has 5 stops and in between that there's like 9 minute stretches of ride. So that's about as long the Jungle Cruise curently is. You'll be touring all the outdoor sites of the Four Corners of the World as well as going into show boxes where we'll tell the stories about the different areas youre coming to or leaving. For instance, if you were leaving Asia and going into Europe, you would go into a space and--very much like Spaceship Earth--you would see the forming of ancient Greece and Rome and the burning of Rome and then the resurgence and the rennaissance. After Michaelangelo paints the Sisteine Chappel as he does in Spaceship Earth, we would emerge out of that building and be in Rennaissance Italy and you're invited to step out in that experience: amid all the entertainment, shops and restaurants. One of the things that we found out when we analyzed EPCOT is that many elements are out of context. For instance, the Sisteine Chappel is in Spaceship Earth, the Mona Lisa is being painted in the World of Motion but the Italian and German pavilions are way out on the other side of park. So we've tried to index all of that so on the World Cruise you'll get all of those story points that encompass the dawn of the earth's history up through modern times and then at 5 key points you'll be invited to step out if you wish or continue on with the story. They all had to be designed as 9 minute shows because we have no guarantee where you're going to get on. So each story is complete and sets up the next stage."



"Going on now to Europe, because of the size restriction here, we weren't able to have each individual country the way they do in Florida. That would take up the whole parking lot alone without any Future World but by pooling countries together like Germany, Italy, England and France, you'll feel more like you're in a land than you do in Florida, where you barely get in and that's the end of the pavilion. You keep being reminded that you're along that lake. Here you'll be able to really get lost back in the bi-ways and when you look up it won't be a fake set in the window it will be somebody living up in that space [hotel guests]. So I think it's going to be a much more environmentally complete space.
We have an attraction, Tivoli Gardens, in the front here. We've tried to integrate children's rides throughout the park because another problem we have at EPCOT is it's mostly films and travel information and shopping, which children don't find that attractive. So w've got something at each stop which we hope will be appealing to all age groups. There's a CircleVision show in France that we did for Euro-Disney, "From Time to Time," It's with audio-animatronics...Hidden under the acropolis here is the show space where guests will see the dawn of Europe and the blossoming of the rennaissance."
"...In the courtyards going from Germany onto Italy and the canals are the areas where the World Cruise will travel...The larger buildings in the back can be acheived because we have 5 and 6 stories to work with in the hotels, that they don't have to work with in Florida. Another reason for that is that in the 30-something years that Disneyland's been open the outside surround has gotten a lot more developed and grown up and we can't hide that anymore with new trees. So having 6 story buildings in the back is going to give us the block that we need. And then on top of the hotels we'll put set pieces like St. Basil's from Russia.
We were very hot on doing a Russian pavillion and we were very close to doing it in Florida and then the whole economy changed over there. We have a completed show that was read to go and maybe it will come to life here in WesCOT."



"Going on to Asia, this building combines the Indian palace in the back, which is a hotel stretching over into China and Japan. In the foreground is SE Asia and there's a carousel of mythic Asian animals primarily for the children as well ethnic foods along the lake. There's a Japanese show in the main pavilion over here and Ride the Dragon, which is a Chinese festive dragon that travels up and down over the Dragon's Teeth Mountains. When it gets up to the higher altitudes, so you won't see the Emerald Hotel, we have silks that come down over the side of the coaster and enclose the guests in a festive dragon. . . . The silks will be in the up position when you load and then when it gets going really fast we'll bring them down and it will be like in a worm hole from a Star Trek movie. That'll keep you from seeing things that you shouldn't see too. . . . It will be a striking piece to see both from Disneyland Drive on the outside as well as providing a rather effective backdrop inside the park. . . . A lot of these ideas were lifted from the original EPCOT concept so we'll bring back The Temple of Heaven for China."



"There was a concept for Africa and the Middle East that we're kind of sorry we didn't get to do. Micheal Eisner is always trying to stretch everybody to do things that are very difficult. One of the shows we had in here was The Three Great Religions of the World. He said "I want you to do a show that everyone will enjoy and will find perfectly in concert with their particular religion." (laughter) So we had settled on depicting the 7 days of creation and avoiding all of the problems between the Muslim and the Jewish and Christian versions of that. And we were getting very excited because we were starting to deal with 7 of the great artists of the world and trying to have them depict each of the single days that they had been given. Maybe that will happen later. The Three Religions would be a little olive garden piece and you would step into the pre-show and go into the main area."



When the imagineers realised that the 300' golden ball would look terrible from Main Street and dominate the skyline far too much, they searched a new icon for the park, and the new concept introduced a giant golden spire.



You can read the full transcript of Tony Baxter presentation on this page: http://members.tripod.com/~savehorizons/westcot1.htm

All my thanks to my friend Guillaume of the excellent WEBCOT web site for the renderings that illustrate this article.

All artwork: copyright Disney Enterprises Inc.

One more thing...

I will post tonight a new art-work article about......well, you will have the surprise!

In the meantime, you can have a look below at the new trailers of upcoming blockbusters.

And, talking about the future, have a look at the - very funny - poster of Ice Age: Dawn of the Dinosaurs, coming in July 2009.



The two first Ice Age movies were really fun, and this one looks promising.

One more thing ( as Steve would say ): Don't forget to answer to the 2008 Disney and more contest ( link on the right column ), there is free copies of the Disneyland Paris, from sketch to reality book to win, and it's fun to play!

Friday, March 14, 2008

Lights ! Camera ! Action !

No, this article is not about the WDS or the DHS stunt show! It's about real action movies, coming at a theatre near you in the next weeks/months. So, let's have some fun today with these new trailers of awaited action/superhero movies!

Here is the first one, with the new Incredible Hulk movie, starring one of the best american actor, Edward Norton - so it should be better than the previous Hulk movie - and in this one, the Hulk is fighting "The Abomination"!




Let's stay in the Marvel superhero section with Iron Man, and another excellent actor, Robert Downey Jr!



If you like action movies, and if you think - just like i do - that Angelina Jolie is the most beautiful woman of the world, then "Wanted" is for you!

Wanted Exclusive Trailer


But if you're more in love with automobile racing, then "Speed Racer" should make your day.



Finally, if you're in the mood for a superhero movie that makes fun of the real one, this last one is the right one!

Wednesday, March 12, 2008

Will Disney release new video games for the Apple IPhone ?



On March 6, Apple released what every programmer was waiting for: the IPhone SDK.
With this tool, new IPhone applications will appear in June and be release through ITunes, some of them free, others not.

But one thing is sure: the IPhone, before the end of the year will be not only a mobile phone, not only a great IPod, not only a perfect video player, but also it will be very close to a Sony PSP, and yes, with a lot of games available.
Sega and Electronic Arts have already developed IPhone games as you will see below, and yesterday, Namco announced an IPhone version of the Pacman and Galaga games, Popcap Games announced they will enhance and release new IPhone versions of their famous games Bejeweled and Zuma, and Gameloft also announced officially that they will release 15 new games for the IPhone!



So, is Disney going to develop new games specially for the IPhone? In spite nothing has been officially announced yet, i can tell you that the answer will be: YES!

Not only because Steve Jobs is Disney's biggest stock holder and member of the board, but mostly because Disney really want to make more and more money through his on-line products.

Take, for instance, this February 20 article from the very good appleinsider web site, where we can learn that "Disney produces first movie-license iPod game":
"Slipping through the cracks of the week's releases is the first iPod game to draw on a movie license: Disney Online Studios' Pirates of the Caribbean: Aegir's Fire.

Compatible with both newer iPod classic and iPod nano devices as well as the older fifth-generation iPod with video, the new game is based on a new story set in the Pirates of the Caribbean movie trilogy's universe.

Players chiefly engage in ship-to-ship combat over the course of 30 missions and are encouraged to use the iPod's click wheel as though it were a boat's steering wheel.

Gamers can also upgrade their ship and bring on well-known characters from the movies as crew members, Apple says.

The game is priced at the same $5 as for all iPod titles and is only the second game based on an outside movie or TV license, the other being an adaptation of ABC's ongoing Lost TV show.
"

And also this yesterday's article of the Silicon Alley insider web site "Disney: $123 Million From iTunes Since 2006" where they reveal that "Disney CEO Bob Iger tells the audience at the Digital Hollywood Media Summit that he's sold 4 million movies and "40 to 50" million videos through iTunes since he launched the service in 2006."

Not to mention this other MyWay.com news "Iger: Disney to Reap $1 Billion Online" where we can learn that "The Walt Disney Co. expects to collect $1 billion in revenue from online content this fiscal year, a significant rise from estimates for fiscal 2007, CEO Robert Iger said Monday."

So,considering that Apple will definitely sell this year 10 millions IPhone, and many more in the years to come, you can be DEAD sure that Bob Iger is not going to let escape the phenomenal amount of dollars Disney can reasonably expect from the sale of specially-made-for Iphone video games.

Now, i know, each of us who tried before to play a video game on a mobile phone was stunned to see how bad it looked. But, you see, the IPhone is NOT a "normal" mobile phone, it's a computer, the smallest computer available on the planet.
Everyone who own already this beautiful device knows it. And its possibilities are more than amazing. Not to mention, too, that in June, Steve Jobs will proudly announce the new 2.0 software version and a 3G IPhone. And, just like last year, it's going to be a new revolution in the mobile world.



When Steve made his SDK announcement one week ago, two demos of IPhone video games were shown to the audience. Each game is played using only the multi touch function and IPhone accelerometer. For each, the companies - Sega and Electronic Arts - had two weeks only to create them! That's not a lot of time indeed to develop new video game for a new kind of device, but have a look at the result. The first video below is the "Super Monkey Ball" developed by SEGA for the IPhone.





This other one, from Electronic Arts, is called "Spore", where a fish must eat smaller than him and avoid to be eaten by bigger than him!



And what about this"Wing Commander" which do a great use of the IPhone accelerometer.



I agree that Sony PSP games are still superior, but if you keep in mind that these three games were developed in only two weeks, just to be ready for Steve Jobs keynote presentation, you will guess what we can expect for the end of the year, whether they will come from these different companies.....or from Disney.